AI Insights · Timothy · September 2024
Top 5 Anime Games in Netherlands Q3 2024: Unified Platform Analysis
Explore the performance trends of the top 5 anime games in the Netherlands during Q3 2024, featuring insights into downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the anime gaming scene in the Netherlands showcased diverse performance trends across the top five apps on a unified platform, according to data from Sensor Tower.
Solo Leveling:Arise from Netmarble Corporation experienced fluctuating weekly revenue, starting at roughly $13K in early July and dropping to about $3.6K by the end of September. Weekly downloads also saw a decline, beginning at 2.3K and ending at 687. However, the weekly active users presented a more positive trend, increasing from 26.6K to 35.4K by the end of the quarter.
The Seven Deadly Sins: Idle, another title from Netmarble Corporation, showed a varied revenue trend, peaking at approximately $10.7K shortly after its release in mid-August and tapering to around $2.5K by the end of September. Downloads started strong at 2.9K in its first week, then settled to 655 by the quarter's close. Active users followed a similar pattern, starting at 2.5K and concluding at about 1.6K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw its weekly revenue peak at $40.6K at the beginning of July, before experiencing a dip to $5.3K in early September, and then rebounding to $21.3K by the end of the quarter. Downloads remained relatively stable, hovering around 400 to 700 throughout the quarter. Active users showed minor fluctuations, maintaining a range between 8.5K and 9.7K.
DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., exhibited significant revenue spikes, notably reaching $82.4K in late July and maintaining strong figures throughout the quarter, finishing at $20.2K. Downloads saw a steady decrease from 599 to 156. Active users remained consistent, fluctuating slightly around the 7K mark.
Lastly, ONE PIECE Bounty Rush reported a relatively stable revenue stream, peaking briefly at $5.1K in mid-August before settling at $2.8K by the end of September. Downloads fluctuated modestly, starting from 178 and ending at 208. Active users showed a slight decline over the quarter, starting at 3.3K and finishing at roughly the same number.
These insights into the anime gaming market in the Netherlands during Q3 2024 highlight varying trends in user engagement and monetization strategies. For more comprehensive analysis and data insights, visit Sensor Tower.